TELEPHONEME By MK12
August 22nd, 2010Loving the way this looks..
MK12 on vimeo (link)
What advice would you give to a graphic design student? by Frank Chimero
August 20th, 2010Design does not equal client work.
It’s hard to make purple work in a design. The things your teachers tell you in class are not gospel. You will get conflicting information. It means that both are wrong. Or both are true. This never stops. Most decisions are gray, and everything lives on a spectrum of correctness and suitability.
Look people in the eyes when you are talking or listening to them. The best teachers are the ones who treat their classrooms like a workplace, and the worst ones are the ones who treat their classroom like a classroom as we’ve come to expect it. Eat breakfast. Realize that you are learning a trade, so craft matters more than most say. Realize that design is also a liberal art. Quiet is always an option, even if everyone is yelling. Libraries are a good place. The books are free there, and it smells great.
If you can’t draw as well as someone, or use the software as well, or if you do not have as much money to buy supplies, or if you do not have access to the tools they have, beat them by being more thoughtful. Thoughtfulness is free and burns on time and empathy.
The best communicators are gift-givers.
Don’t become dependent on having other people pull it out of you while you’re in school. If you do, you’re hosed once you graduate. Keep two books on your nightstand at all times: one fiction, one non-fiction.
Buy lightly used. Patina is a pretty word, and a beautiful concept.
Develop a point of view. Think about what experiences you have that many others do not. Then, think of what experiences you have that almost everyone else has. Then, mix those two things and try to make someone cry or laugh or feel understood.
Design doesn’t have to sell. Although, that’s usually its job.
Think of every project as an opportunity to learn, but also an opportunity to teach. Univers is a great typeface and white usually works and grids are nice and usually necessary, but they’re not a style. Helvetica is nice too, but it won’t turn water to wine.
Take things away until you cry. Accept most things, and reject most of your initial ideas. Print it out, chop it up, put it back together. When you’re aimlessly pushing things around on a computer screen, print it out and push it around in real space. Change contexts when you’re stuck. Draw wrong-handed and upside down and backwards. Find a good seat outside.
Design is just a language, it’s not a message. If you say “retro” too much you will get hives and maybe die. Learn your design history. Know that design changes when technology changes, and its been that way since the 1400s. Adobe software never stops being frustrating. Learn to write, and not school-style writing. A text editor is a perfectly viable design tool. Graphic design has just as much to do with words as it does with pictures, and a lot of my favorite designers come to design from the world of words instead of the world of pictures.
If you meet a person who cares about the same obscure things you do, hold on to them for dear life. Sympathy is medicine.
Scissors are good, music is better, and mixed drinks with friends are best. Start brave and brash: you can always make things more conservative, but it’s hard to make things more radical. Edit yourself, but let someone else censor you. When you ride the bus, imagine that you are looking at everything from the point of view of someone else on the ride. If you walk, look up on the way there and down on the way back. Aesthetics are fleeting, the only things with longevity are ideas. Read Bringhurst and one of those novels they made you read in high school cover to cover every few years. (Of Mice and Men, To Kill a Mockingbird, The Great Gatsby.)
Stop trying to be cool: it is stifling.
Most important things happen at a table. Food, friends, discussion, ideas, work, peace talks, and war plans. It is okay to romanticize things a little bit every now and then: it gives you hope.
Everything is interesting to someone. That thing that you think is bad is probably just not for you. Be wary of minimalism as an aesthetic decision without cause. Simple is almost a dirty word now. Almost. Tools don’t matter very much, all you need is a sharp knife, but everyone has their own mise en place. If you need an analogy, use an animal. If you see a ladder in a piece of design or illustration, it means the deadline was short. Red, white, black, and gray always go together. Negative space. Size contrast. Directional contrast. Compositional foundations.
Success is generating an emotion. Failure is a million different things. Second-person writing is usually heavy-handed, like all of this.
Seeking advice is addicting and can become a proxy for action. Giving it can also be addicting in a potentially pretentious, soul-rotting sort of way, and can replace experimenting because you think you know how things work. Be suspicious of lists, advice, and lists of advice.
Everyone is just making it up as they go along.
This about sums up everything I know.
The Largest Photo On Earth..
August 11th, 201070 gigapixel (70 billion pixels) image of Budapest. Wow.
Found a guy at the top of the tower on the left:
Wrangler Europe..
August 11th, 2010Makes me wanna make something..
July 28th, 2010Disposable Camera Multiple Exposures…
July 22nd, 2010Didnt work as well as I wanted, only a few shots came out, still like the way these worked though..
These are amazing..
July 13th, 2010Tell NoOne – LoFi Video experiments
June 29th, 2010Liking this very much..
more here.
OK GO ‘End Love’ Explained..
June 23rd, 2010From the looks of the video it has one continual shot, how long did this take?
Technically one continual ‘take’ (some people get fussy over specific vocabulary) – we had to use three different cameras to deal with the enormous range of time scales, more on that below. All three cameras shot at overlapping times [so they could be combined] but the action did happen continuously, over a roughly 18 hour period; starting right before sunset and ending around 11am.
How many attempts did it take you guys?
We ran the thing twice, although the first one was basically a strong rehearsal – we didn’t get enough of it working by then to have used the take (we had to plan, choreograph, and shoot the whole thing in ten days).
How did you sync the singing in stop motion?
This was the toughest part! It came down to a combination of techniques. In the first section we go from real-time into 4x (meaning every 4 seconds recorded becomes 1 second of playback)… at speeds like 4x you can play the music at quarter speed, and have the singing lip synced just by listening to it and singing slowly… this starts to fail around 8x where the audio starts to become unintelligible.
Full post here.










